Skip to main contentManaging Scripts
RedstoneGuard provides a complete suite of tools to manage your script’s lifecycle.
Creating a Script
Navigate to /dashboard/create to initialize a new project. You will need to provide a name and the initial Lua source code.
Dashboard Overview
Once created, click on a script to access its management dashboard.
1. Stats & Analytics
The main overview shows:
- Total Executions: How many times your script has been run.
- Active Keys: Number of valid licenses currently in circulation.
- Loader Status: Real-time health check of the obfuscated loader.
- Activity Chart: Visual graph of executions over the last 7 days.
2. License Keys
Navigate to the Keys tab.
- View Keys: See all generated keys and their expiration status.
- Manage: Depending on your plan, you may generate new keys manually for your users here.
3. Settings & Maintenance
Navigate to the Settings tab.
- Maintenance Mode: Toggle this to instantly block all executions. You can set a custom reason (e.g., “Patched due to game update”) that users will see.
- Discord Webhook: Configure a webhook URL to receive real-time execution logs (User ID, Executor, Game Place) directly in your Discord server.
4. Editing Code
You can update the actual Lua code at any time without changing the loader URL. Users will always receive the latest version upon their next execution.